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Importing

Opening the Import Dialog

Use the Import Media button in the CEP panel, or right-click empty space in the Footage Tracker, to open the Import dialog.


Selecting a Shot

  1. Click Choose... at the top of the dialog
  2. A shot browser will open — select the shot(s) you want to import from
  3. The dialog will populate with all available renders for that shot

Filtering by Type

Use the type filter checkboxes to narrow down what's shown:

Filter What it shows
3D 3D renders (EXR sequences, AOV passes)
2D 2D renders (composited outputs, painted frames)
PB Playblasts (animation previews)

All three are checked by default. Uncheck any you don't need.


The Import Table

The table shows all available footage matching your filters:

Column Description
Shot Shot name
Type 3D / 2D / PB
Task / Identifier The task or render identifier
AOV AOV pass name (for 3D renders)
Version Latest available version
Status Shows ✓ if already imported into the current AE project

You can select multiple rows (Ctrl+click or Shift+click).


Press Ctrl+Space to open the search bar. It filters across Shot, Type, Task, AOV, and Version columns. Wildcards are supported (*, ?).


Importing

  1. Select the rows you want
  2. Click Import Selected

The footage will be imported into your AE project and organized into the appropriate folders automatically.


Adding Footage to a Composition

After importing, you can add any footage item directly to a composition from the Footage Tracker:

  1. Right-click the footage item
  2. Add to Comp → Current Comp — adds it to whichever comp you have open
  3. Add to Comp → Choose Comp... — opens a picker to select the target comp

This works on already-imported footage at any time, not just right after importing.